The 2014 Eindhoven edition
Science Hack Day 2014
Science Hack Day was happening the 30th and 31st August in Eindhoven, GASLAB TU/e. It brought together scientists, engineers, programmers, designers , creatours and thinkers during a 2-day setting to combine science and creation into the maker philiosophy. Since 2010, there have been more than 30 Science Hack Days across more than a dozen countries.
“Science Hack Day is inherently about mashing up ideas, mediums, industries and people to create spark for future ideas, collaborations and inspirations,” says Ariel Waldman, Science Hack Day’s global director. “Science should be disruptively accessible. Science Hack Day empowers people from a variety of backgrounds to explore, participate in and build new ways of interacting with and contributing to science.”
What makes Science Hack Day so unqiue is its openness and community. Events are set up with local support, but with a global network of followers. Anyone with an idea could share the principle online or during a pitch, and find a team to elaborate the concept at the Science Hack Day.
Eindhoven had its first Science Hack Day in 2012 and it proved to be a success; it has become an annual event. On a sunny morning of August 30th, the Science Hack Day Eindhoven started with an introduction to the themes, the purpose of the hackathon and a chance to get acquianted with the participants. MAD created a platform to collaborate on its Make the Future theme, which has 4 pillars: Life in Creation, Circular Life, Human Technology and Digital Life. The teams could develop concepts towards these themes but were free to choose their own path.
Smart devices for watering plants and playing cards
During the first day, teams came up with amazing ideas and concepts. Some concepts stalled or were adapted, but others initiations turned out to be easily prototyped. The second day was focused on finalising the product and product presentation. Each team presented their idea and prototype during a brief pitch.
Team Quenchy thought of an automatic system to water plants. Sensors measure the soil humidity and when humidity is below a certain level, the sytem will water the plants automatically. The prototype worked perfectly, but the concept isn’t finished yet. “Currently, the system works with LED-lights that light up when the plant requires water. The idea is to continue with the project and to improve its functionality.”
The overall winner is Connected Light, with its dynamic card game device. The device allows people to play a physical card game against or with someone who is on a computer. This innovative system enables digital iliterates to join the digital environment and play along.
We want to thank everybody who put their energy and passion into the Science Hack Day.The prizes were provided by Lumens, Philips Design, Polderhack Productions and Gemeente Eindhoven. There were a total of 7 winning teams: Alternative Learning Tank – Anonymous Cloud/EyeShare – Bet Sense – Carpet/HotRock – Connected Light – E-Trabant – FunQ – Tweetora – VR Wind. Congratulations!
We want to thank our jury, consisting of Eugène Tjoa of Tjoa Design, Evert Jan Ulrich, Lector Innovation & Development at HAS University of Applied sciences, Eric Slaats, Associate Lector Innovation in Education& ICT at Fontys University of Applied sciences and Lucas Asselbergs , the head of Studium Generale TU/e .
Also, we would like to thank all the sponsors and partners:
TU/e, Fontys Hogescholen, Gemeente Eindhoven, End Note, Philips Design, Lumens, Brainport Eindhoven, Mindhoven, Open Eindhoven, Just Like Your Mom and CitTV Eindhoven.
You can find the winning hack projects listed here.
Science Hack Day videos and pictures can be found here .
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